News Update :
Showing posts with label Graphic Programs. Show all posts
Showing posts with label Graphic Programs. Show all posts

Ashampoo 3D CAD Professional 4.0.0.1 Free Download 2013

Penulis : رياضة لايف22 on Tuesday, March 26, 2013 | 9:21 PM

Tuesday, March 26, 2013

Ashampoo 3D CAD Professional 4.0.0.1 Free Download 2013

Here are some key features of “Ashampoo 3D CAD Professional”:
· Design and construction of buildings and apartments including garden and landscape planning
· Construction in any view, i.e. 2D floor plans, cross sections or 3D views
· Export of 3D objects in various formats e.g. CygniCon Object, 3DS, 3D-DXF, etc.
· Polygonal winding / landing staircases (solid or wooden)
· Construction aids, 3D/2D guidelines
· 3D /2D dimensioning, snap-to functions for 3D objects
· Accurate positioning and processing using reference points and numerical editing
· Detailed visibilities for each view, settings for level of detail shown
· Accurate cross sections through the 3D model, including calculation of hidden lines
· Comprehensive catalog of 3D objects, materials, textures and 2D symbols
· Create individual 2D symbols for text blocks, graphic elements, legends, including autotext functions
· Integrated calculation functions, allocation of task items, quantities, export lists
· Project management using the project viewer, copy floors, create layers
· Settings for sun and moon for the illumination of 3D views, background images
· Ray tracing, antialiasing, create images from observation points during processing
· 2D graphic functions
· Assistants for copying properties and for select and delete functions
· Structural layers for walls, ceilings and floors
· User definition of structural layers for inclusion in the catalog
· Predefined banisters for staircases
· Extensive range of functions for roofs and dormers including valley gutters, guttering, ridge tiling
· Export timber lists in PDF, RTF, Excel or HTML format
· Predefined types of dormer including eyebrow and arched dormers
· 3D landscaping with predefined landscape forms, paths, terraces, incorporate plants (mask textures), 3D plants etc.
· Common partial 3D converter
· Extendable 3D catalogs
· Edit models using materials and textures
· Calculate texture coordinates and point normals
· Create different variants
· Define user light sources, punctual lighting, spot lighting, ambient and directional light sources
· Surface editor for surfacing areas and sub-areas, editing in 2D and 3D
· Automatic recognition of openings in walls, surfacing of complete facades. 3D object created
· for each element be it a tile, floorboard or facade element
· Use patterns and pattern elements, create user patterns based on the pattern catalog
· Analysis of surfaced areas with respect to area and material requirements
· Insert openings
· Generate laying plans according to DIN 277 and WoFlV (living space ordinance) as a standard planning function
· Output data as lists in PDF, RTF, EXCEL and HTML format. Change contents and layout using export options and the list designer provided
· Display partial areas to verify formulas and to check the resultant values
· Visual checking of volume and surface areas in 2D and 3D views
· Easy selection of results of calculations for display using a tree-view, individually for each floor, building component and method of calculation
· 2D-DXF/DWG import
Requirements:
· CPU: 1200 MHz (or higher) x86 CPU
· RAM: Min. 1 GB RAM
· Microsoft .NET Framework 4.0
· VS 2010 Redistributables


comments | | Read More...

MassMotion 5.0.6.4 Free Download

MassMotion 5.0.6.4 Free Download
Here are some key features of “MassMotion”:
· Actions and process managers
· Autonomous agents who choose paths on their own
· Statistical analysis
· Comprehensive set of visual outputs such as 3D recordings
· Compatible with standard 3D and CAD formats
Requirements:
· Intel Core 2 Duo processor
· Qualified hardware-accelerated DirectX 9.0c and OpenGL 1.5 (2.0 and higher recommended)
· Graphics card with latest graphics driver available on vendor’s site
· 2 GB of RAM
· 5 GB free hard drive space (Setup requires additional temporary disk space during installation)
· 1280 x 1024 screen resolution
· TCP/IP service protocol installed on both client and server computers
· Three-button mouse
· A web browser to view HTML documentation
· Network adaptor with Internet connection for licensing (non-Internet connected licensing is also supported)
· DVD drive to install software or browse media from Softimage
comments | | Read More...

Autodesk 3ds Max 2012 Free Download 14.0

Penulis : رياضة لايف22 on Monday, March 11, 2013 | 11:52 PM

Monday, March 11, 2013

Autodesk 3ds Max, 2012 ,Download

Create rich and complex design visualization. Generate realistic characters for a top-selling game. Bring 3D effects to the big screen.
Autodesk 3ds Max supports 3D modeling, animation, and rendering software helps design visualization professionals, game developers, and visual effects artists maximize their productivity by streamlining the process of working with complex scenes.
Viewing and Handling of Large, Complex Scenes
3ds Max software delivers new viewport technology and optimizations that result in vastly improved interactivity of even the largest, most complex scenes. Common tasks and operations-selection, material assignment, transform, grouping, cloning, and many more-are now significantly faster, making 3ds Max the most streamlined version of the software ever. Plus, a new Scene Explorer makes managing large scenes-and interacting with hundreds or even thousands of objects-far more intuitive.
Review Rendering
Produce stunning photo-real imagery, faster. With the release of 3ds Max, Autodesk unveils Review. This powerful new toolset supports iterative rendering workflows by delivering interactive previewing of shadows, the 3ds Max sun/sky environment, and mental ray Architectural and Design material settings. Based on the latest game engine technology, Review gives you the instant visual feedback you need to iterate rapidly.
Support for Complex Pipelines and Workflows 
Quickly extend 3ds Max or streamline multi-application workflows. The new MAXScript ProEditor provides you with an intuitive interface for working with MAXScript that will streamline the scripting workflow, making it easier to author scripts that automate and customize 3ds Max. Deeper support for the DWG and FBX file formats results in faster, more accurate importing of data from other popular Autodesk applications; plus, new features facilitate working with this imported data.
Artist-Friendly Modeling
Enjoy a less menu-dependent modeling experience. 3ds Max gives you a more streamlined, artist-friendly modeling workflow through a collection of hands-on modeling UI options that let you focus more on the creative process.
Here are some key features of “Autodesk 3ds Max 2012″:
Slate Material Editor:
· More easily visualize and edit material component relationships with Slate, a new node-based material editor that
· helps significantly improve workflow and productivity for artists creating and editing complex material networks.
Quicksilver Hardware Renderer:
· Create high-fidelity pre-visualizations, animatics, and games-related marketing materials in less time with Quicksilver,
· an innovative new hardware renderer that helps produce higher-quality images at incredible speeds.
Local Edits to Containers:
· Collaborate more efficiently with significantly enhanced workflows for Containers that enable users to layer local edits
· non-destructively on top of referenced content.
Modeling and Texturing Enhancements:
Accelerate modeling and texturing tasks with new tools that extend the Graphite modeling and Viewport Canvas toolsets:
· a revised toolset for 3D painting and editing textures within the viewport; the ability to paint with object brushes
· to create geometry within a scene; a new brush interface for editing UVW coordinates; and an interactive tool for
· extending edge loops.
Viewport Display of 3ds Max Materials:
· Develop and refine scenes in a high-fidelity interactive display environment—without the constant need to re-render—
· with the new ability to view most 3ds Max texture maps and materials in the viewport.
3ds Max Composite:
· Enhance rendered passes and incorporate them into live action footage with 3ds Max Composite: a full-featured, highperformance, HDR-capable compositor, based on technology from Autodesk Toxik software.
In-Context Direct Manipulation UI:
· Save time when modeling and maintain focus on the creative task at hand with a new in-context user interface (UI) for
· polygon modeling tools that help eliminate unnecessary mouse movement away from the model.
CAT Integration:
· More easily create and manage characters, and layer, load, save, remap, and mirror animations with the Character
· Animation Toolkit (CAT).
User Interface Customization:
· Maximize the usable workspace and focus on the features that matter most for specialized workflows with customizable
· user interface layouts.
Requirements:
· Microsoft Internet Explorer 8 or higher
· DirectX 9.0c (required), OpenGL (optional)
· For general animation and rendering (less than 1,000 objects or 100,000 polygons):
· Intel Pentium 4 1.4 GHz or equivalent AMD® processor with SSE2 technology
· 2 GB RAM (4 GB recommended)
· 2 GB swap space (4 GB recommended)
· 3 GB free hard drive space
· Direct3D 10 technology, Direct3D 9, or OpenGL-capable graphics card
· 256 MB or higher video card memory, 1 GB or higher recommended
· Three-button mouse with mouse driver software
· DVD-ROM drive
· Internet connection for web downloads and Autodesk Subscription-aware access
Limitations:
· 30 days trial period
· Nag screen
What’s New in This Release:
Nitrous Accelerated Graphics Core:
· A top priority of the Excalibur (XBR) initiative to revitalize 3ds Max, this release introduces a completely new viewport system engineered to provide dramatic improvements in performance and visual quality. Nitrous leverages today’s accelerated GPUs and multi-core workstations to help artists iterate faster and handle larger data sets with limited impact on interactivity. With each viewport threaded separately from the UI, artists can adjust parameters on complex scenes without the need to wait for viewports to refresh, resulting in a smoother, more responsive workflow. Moreover, Nitrous provides a render-quality display environment that supports unlimited lights, soft shadows, screen-space ambient occlusion, tone-mapping, and high-quality transparency, along with progressive refinement of image quality when the artist pauses, helping artists make better creative and aesthetic decisions in the context of their final output.
· In addition to high-q…

Size:
Platform:
License:
3.09 GB
Windows XP / 2003 / …
Trial


comments | | Read More...

Adobe Photoshop CS6 2013 Free Download 13.0.1.1

Adobe Photoshop CS6 2013
 Free Download 13.0.1.1

NOTE: Photoshop CS6 and Photoshop CS6 Extended are installed from the same files. By default, the trial enables the complete feature set in Photoshop CS6 Extended.
Adobe Photoshop software, the professional image-editing standard and leader of the Photoshop digital imaging line, delivers more of what you crave.
Groundbreaking creative tools help you achieve extraordinary results. Unprecedented adaptability will let you custom-fit Photoshop exactly to the way you work. And with more efficient editing, processing, and file handling, there’s no slowing you down.
Create with unmatched power
Timesaving file handling with Adobe Bridge (formerly the File Browser)
Multitasking
Take advantage of compact floating mode in Adobe Bridge to process images while simultaneously working in Photoshop.
Viewing options
Easily browse your Adobe Creative Suite and other graphics files in Adobe Bridge; present your images with features like Slideshow and Filmstrip mode; scale thumbnails to any size using a slider; and view and edit metadata.
Automated batch processing
Automatically process batches of images in Adobe Bridge to rename, convert format, adjust exposure, create a web gallery or Adobe PDF Presentation, and more.
Rating and labeling
Quickly rate and label photos in Adobe Bridge so you can instantly bring up your best shots.
Sophisticated search
Easily find any image using sophisticated search capabilities in Adobe Bridge that let you specify a variety of parameters. Save searches as Collections that you can recall anytime.
Professional color and tone control
Match Color command
Achieve a consistent look between package shots, fashion photos, and more by instantly matching the color scheme of one image to another.
Color Replacement tool
Easily change the color of any image area while retaining the original texture and shading.
32-bit High Dynamic Range (HDR) support
Create and edit 32-bit images, and combine multiple exposures into a single, 32-bit image with expanded range-from the deepest shadows to the brightest highlights.
Histogram palette
Monitor color changes to your image in the Histogram palette, which dynamically updates as you make adjustments.
Shadow/Highlight correction
Quickly improve the contrast of over- or underexposed areas of an image, including CMYK images, while preserving the overall balance of the photo.
Color management guidance
Get precise, consistent color from display to output with helpful color management guidance.
Intelligent image editing
Revolutionary Vanishing Point
Achieve amazing results in a fraction of the time with the groundbreaking Vanishing Point, which lets you clone, paint, and paste elements that automatically match the perspective of the surrounding image area.
Image Warp
Easily create packaging mock-ups or other dimensional effects by wrapping an image around any shape or stretching, curling, and bending an image using Image Warp.
Spot Healing Brush
Effortlessly retouch photos-including 16-bit images-in a single click with the advanced power of the new Photoshop Spot Healing Brush.
Healing Brush
Perform expert retouching to remove dust, scratches, blemishes, wrinkles, and other flaws with minimal effort using the Healing Brush
Essential photography tools
One-click red-eye correction
Instantly neutralize red eyes with the one-click red-eye correction tool, which supports 16-bit images and lets you set pupil size and darkening level.
Optical lens correction
Easily correct common lens distortions, such as barrel and pincushion, and fix chromatic aberrations and vignetting.
Smart Sharpen
Easily counteract common image blurring with fine correction control based on the specific blur types: motion, lens, and Gaussian.
Advanced noise reduction
Polish digital photos with advanced noise correction in high-ISO shooting plus JPEG artifact reduction.
Camera raw workflow enhancements
Process an entire photo shoot in a fraction of the time by simultaneously adjusting color, curves, cropping, and more-and continue working in Photoshop! With support for a comprehensive range of digital cameras, Photoshop lets you automatically adjust settings, convert to Digital Negative (DNG) format, and apply nondestructive edits to batches of images.
Comprehensive 16-bit support
Perform precise editing and retouching with support for 16-bit images in core features, including layers, brushes, text, shapes, and more.
Crop and Straighten command
Scan multiple images at once and let Photoshop automatically straighten and save each image as an individual file.
Design freedom
Flexible layers
Composite images, text, and effects on hundreds of layers that you can organize with up to five levels of nesting and save in different combinations as Layer Comps.
Painting and drawing tools
Create or modify images with a wide assortment of professional, fully customizable paint settings, artistic brushes, and drawing tools.
Special effects filters
Achieve amazing results with more than 95 special effects filters. Easily preview and apply more than one filter at a time from the Filter Gallery.
Advanced type control
Add vector-based text that you can edit at any time, format, warp, place on a path, convert to outlines, and use for masks or other special effects.
Advanced web capabilities
Create sophisticated web page elements with rollovers, transparency, image slicing, and more.
Web animations
Quickly create dynamic GIF animations-using one or more images-directly within Photoshop by taking advantage of the new Animations palette and layer palette animation options
Customize with unprecedented adaptability
Adaptable workspace
Custom menus and keyboard shortcuts
Set up and save custom menus and keyboard shortcuts for quick access to the features you need.
Custom, task-based workspaces
Reduce onscreen clutter by choosing from task-based workspaces, or create your own with just the tools you need.
Adobe Help Center
Quickly get answers from the new, floating Adobe Help Center window with improved search features and convenient, task-based topics.
History Log
Automatically track all editing steps within your Photoshop files. Export steps to a text file or save them as part of image metadata for easier documentation of your work, file audits, and more.
Flexible measurement systems
Enter precise numeric values in inches, pixels, and other measurement systems. Even enter different measurements on-the-fly without changing global settings
Automated image processing
Enhanced automation
Use the new Image Processor command to process camera raw images, and use new built-in Actions to prepare images for film and video.
Event-based scripts
Accomplish more in fewer steps with event-based scripts that automatically activate at specified points in your workflow.
Variables
Instantly produce repetitive graphics with Variables, which automatically populate your design with data from spreadsheets or databases.
Actions and Droplets
Automate common production tasks by recording editing steps in the Actions palette, and then processing batches of files with Droplets.
Film and video design
Non-square pixel support
Create and work with different aspect ratios to accommodate non-square pixels without distortion.
Convenient video preview
Design for broadcast more easily by previewing your Photoshop images on an NTSC or PAL monitor connected to your computer by IEEE 1394/FireWire/i.LINK.
32-bit HDR
Create and edit 32-bit, High Dynamic Range (HDR) images for the widest range and richest detail.
Guide presets
Easily design using video-specific presets that show action-safe and title-safe areas of the screen.
16-bit compositing
Perform precise matte painting, 3D rendering, and other advanced film compositing with support for 16-bit images in core features.
Layers-to-files export
Quickly integrate layered Photoshop artwork with a variety of video editing and compositing systems using the built-in Export Layers To Files command.
Work with unparalleled efficiency
Smooth workflow
Smart Objects
Perform nondestructive scaling, rotating, and warping of raster and vector graphics with Smart Objects. Even preserve the editability of high-resolution vector data from Adobe Illustrator·····� software.
Multiple layer control
Select and move, group, transform, and warp objects more intuitively by clicking and dragging directly on the canvas. Easily align objects with Smart Guides.
Smart Guides
Design faster by automatically aligning objects to each other using Smart Guides.
WYSIWYG font menu
Quickly select typefaces from the font menu, which now displays a sample of each font.
Adobe Creative Suite integration
Work more smoothly across Adobe Creative Suite components with color-setting synchronization in Adobe Bridge, consistent viewing of onscreen color, and unified Adobe PDF file creation settings.
Multilingual spelling checker
Avoid typos with the built-in spelling checker, which supports multiple languages and includes convenient search-and-replace functionality.
Instant video preview
See your broadcast graphics as they’ll appear to the audience, while you’re still building them. With one click, you can preview your Photoshop images on a television monitor connected to your computer by IEEE 1394/FireWire/i.LINK.
High-capacity RAM compatibility
Make the most of systems running 64-bit processors. Photoshop can address approximately 3.5 GB of RAM on a Power Macintosh G5 running Mac OS X, a Windows XP 64-bit Edition system running an Intel Xeon processor with EM64T, or an AMD Athlon 64 or Opteron processor.
Multi-image digital camera raw file processing
Simultaneous multiple-image editing
Save time by processing batches of raw images at once with nondestructive editing, including color settings, cropping, straightening, adjusting curves, and more. Even process images while continuing to edit or retouch them.
Digital camera and Digital Negative (DNG) support
Take advantage of support for a comprehensive range of digital cameras, and help ensure a lifetime of access to your digital camera raw files by converting them to the DNG format.
Automatic adjustments
Instantly improve the appearance of images by automatically adjusting the exposure, contrast, and color of raw files.
Professional presentation
Enhanced web photo galleries
Quickly display your photos online and gather feedback from viewers using web photo galleries that can now also include animations and sound.
Customizable Picture Packages
Easily showcase your images by choosing from more than a dozen customizable Picture Package templates.
Adobe Photoshop Services
Upload photos directly to Adobe Photoshop Services to share and order prints-even in large formats. Adobe Photoshop Services are provided in conjunction with Kodak EasyShare Gallery, the leader in online photo services and a Kodak company. (Note: Adobe Photoshop Services are not available in all countries.)
Adobe PDF Presentation
Present your images in universally accessible Adobe PDF files, which include support for transitions and security options.
Improved printing workflow
Easily configure your desktop inkjet printer for accurate color output.
Here are some key features of “Adobe Photoshop”:
· Edit and enhance with imaging magic
· Work more efficiently
· Work with state-of-the-art photography tools
· Process images professionally with the Adobe Camera Raw 7
· Control color and tone
· Intuitively create movies and video content (also images but only with the Photoshop CS6 Extended package)
· Create superior designs and artwork
· Composite images with advanced features
· Take advantage of a streamlined workflow
· Save time with user-inspired improvements
· Extend your reach
· Create 3D graphics with ease (Photoshop CS6 Extended only)
· Control color and tone (Photoshop CS6 Extended only)
· Perform quantitative analysis (Photoshop CS6 Extended only)
Requirements:
· Intel Pentium 4 or AMD Athlon 64 processor
· 1GB of RAM
· 1GB of available hard-disk space for installation; additional free space required during installation (cannot install on removable flash-based storage devices)
· 1024×768 display (1280×800 recommended) with qualified hardware-accelerated OpenGL graphics card, 16-bit color, and 256MB of VRAM
· Some GPU-accelerated features require graphics support for Shader Model 3.0 and OpenGL 2.0
· DVD-ROM drive
· Broadband Internet connection required for online services
Limitations:
· 30 days trial period
· Nag screen
What’s New in This Release:
· The Adobe Photoshop 13.0.1 update includes many critical fixes improving security, stability and performance while also addressing a number of high priority bugs with 3D, Crop, Type, Painting, Paths, and Shapes.

Size:
Platform:
License:
1 GB
Windows XP / 7
Trial


comments | | Read More...

Autodesk Maya 2013 Free Download

Penulis : Unknown on Sunday, March 10, 2013 | 4:13 PM

Sunday, March 10, 2013

Autodesk Maya 2013 Free Download

Award-winning Autodesk Maya software is a tool of choice for those in the film, television, game development, and design industries who desire a high-level of control over their 3D content workflows and pipelines.
Artists and designers select Maya because of its intuitive user interface, which facilitates customization and fine-tuning of effective workflows, and technicians (technical directors and programmers) choose Maya for its reliability, open architecture, wide range of supported platforms, and the ease with which it can be incorporated into any existing or new production pipeline.
With Maya you’ll be able to create unique, breathtaking animations and effects.
Productivity-Enhancing Workflows
Get unmatched productivity through a combination of performance and workflow features, including marking menus, 3D manipulators, selective display, brush-based tools, selection management tools, and unlimited levels of undo. Advanced data and scene management functionality give you the flexibility to work the way you want.
Comprehensive 3D Modeling and Texturing Toolsets 
Access a full suite of production-proven polygon, NURBS, and subdivision surface modeling and texturing tools. The polygon workflow tools, including advanced selection functionality, attribute transfer tools, an interactive UV layout and unfolding mode, and optimization tools—have also been designed to promote efficiency.
Powerful Animation Functionality 
Animate characters and other scene elements with a comprehensive range of specialized keyframe, nonlinear, and advanced character animation editing toolsets, including animation layers, graph and dope sheet editors, constraints, expressions, a nonlinear animation data editor, full-body inverse kinematics (IK) system, skinning functionality, and Maya Muscle.
Advanced Visual Effects Tools
Produce any visual effect you can imagine, from highly realistic natural phenomena to stylized, 2D “painterly” effects. Maya software delivers dynamic interaction of hard and soft bodies determined by physical rules, along with the state-of-the-art visual-effects technology of Maya nCloth, Maya nParticles, Maya Fluid Effects, Maya Fur, Maya Hair, and more.
Flexible Rendering
With Maya, you get the freedom to choose the right renderer and rendering pipeline for your project. A unified user interface and workflow provide easy and consistent access to the Maya hardware and vector renderers as well as the powerful mental ray for Maya and mental ray for Maya network rendering (Satellite) options. You can also use the Render Layers and the Render Pass tools to create an efficient workflow from Maya to Autodesk Toxik software and other compositing packages.
Tools for Extending and Customizing Maya
Customize, extend, and manipulate Maya. The fully integrated Maya Embedded Language (MEL) and Python scripting languages give you high-level access to every aspect of the software so you can create custom windows, reconfigure the user interface, and issue commands from an HTML page. Moreover, the OpenMaya API/SDK completely unlocks the power of Maya for C++ and Python developers, providing direct, low-level access to all scene data required to make effective plug-ins and new types of nodes, shaders, manipulators, file importers and exporters, and more.

Here are some key features of “Autodesk Maya”:
Maya User Interface – Maximize your productivity:
· Get unmatched productivity through a combination of performance and workflow features, including marking menus, 3D manipulators, selective display, stereo display, selection management tools, and unlimited levels of undo.
Data and Scene Management Tools:
Dependency graph architecture and scene segmentation tools boost productivity and workflow flexibility:
· Fully editable and animatable construction history allows for extensive modification of modeled data—no need to rebuild models.
· File referencing, scene segmentation, and shader organization features enable efficient management of complex scenes with interchangeable levels of detail.
· Scene workflow tools include the ability to position objects along a curve, replace objects within a scene, and convert instances to objects.
· Maya Assets provides highly intelligent grouping of nodes into containers, with support for custom and user-specific views, a flexible referencing system, and support for Asset libraries.
Polygon Modeling:
· Maya provides a full complement of sophisticated polygon modeling tools and UV editing tools.
General Polygon Architecture:
· Nonmanifold architecture, focused on the details of creating, editing, and texturing polygonal models, includes multiple sets of animatable color-per-vertex (CPV), prelighting, user-defined normals, and normal map generation suitable for games/interactive users.
· A complete set of editing tools, including bridge, poke, cut, wedge, bevel, extrude, chamfer vertex, extrude along a curve, mirror cut, edge loop, edge ring, slide edge, and pick-walk tools.
· Intuitive polygon workflow through a host of intelligent selection features, such as true soft selection, preselection highlighting, and camera-based selection culling.
Polygon Texture Assignment/Editing:
· Streamlined workflow for creative texturing—including UV creation and editing, auto-projection and relaxation, interactive lattice and smudge tools, along with quick access to commonly used tools via the UV Texture Editor toolbar.
· Multiple UV sets allow separate texture coordinates for separate texture channels.
· Per-instance UV sets allow a single mesh to be used to represent multiple objects, reducing scene overhead.
· An interactive mode is available for UV unfolding and layout.
Transfer Polygon Attributes:
· Enables modelers to transfer UV, color-per-vertex, and vertex position information between polygon meshes of differing topologies, even if they are separated in space or of different proportion/scale.
· Artists can use the paint tool to blend between source and target deformations.
Optimization Tools:
· Polygon reduction, data cleanup, blind data tagging, and level-of-detail tools enable artists to optimize scenes for interactive display.
NURBS Modeling:
· Maya delivers unparalleled, precision surface-modeling tools.
Precise Spline-Based Curve and Surface Construction Tools:
· Includes lofting, birail, beveling, extrusion, trim, boundary, offset, Booleans, rounding, square, and many other tools.
Surface Editing and Stitching:
· Surfaces can be attached, detached, aligned, stitched together, extended, filleted, or rebuilt with a high degree of control over parameterization and continuity.
· Multiple NURBS patches can be merged into a single polygon mesh.
Subdivision Surface and Polygon Proxy Modeling:
· Get access to a wide range of versatile subdivision surface tools.
Subdiv Proxy:
· Rapid construction of high-resolution polygon meshes allows artists to preview smoothed mesh while editing the mesh cage.
· Choice of smoothing techniques provides fine control over the polygon count of the final mesh for rendering or level-of-detail.
· Variable creasing is supported on vertices as well as edges for both the Subdiv Proxy and Smooth Mesh preview.
Hierarchical Subdivision Surfaces:
· A distinctive hierarchical approach for local refinement allows artists to begin modeling with a simple object and selectively generate increasing levels of detail only where needed.
· Partial and full creasing tools make it easier to construct both rounded, organic forms and hard-edged objects.
· Streamlined workflow for creative texturing, including UV auto-projection tools and UV Snapshot.
· Easy conversion to polygons or NURBS.
General Animation:
· Maya delivers a broad range of specialized tools for keyframe and procedural animation. Playback speed can be clamped to implement accurate frame rate.
General Keyframing:
· Fast and intuitive controls for keyframing—including cut, copy, and paste—allow animations to be created with ease.
Path Animation:
· Animation of an object along a curve or surface with automatic bank, roll, and yaw.
· Editing of motion path or other animation parameters during playback.
Animation Curve Representation:
· A choice of Euler and quaternion math options provide accurate results in all situations.
· Animation curves can be templated to prevent accidental modification.
Graph and Dope Sheet Editors:
· Powerful, precise function curves to control how animated attributes change over time.
· Rapid and intuitive global editing of keyframe timing.
· Lattice and falloff tools aid the manipulation of dense keyframe data, such as data from motion capture devices.
Generalized Constraints:
· A comprehensive assortment of constraints, including parent, point, aim, orient (with animatable offsets), as well as scale, geometry, normal, tangent, and pole vector.
Blend Channels:
· Multiple animation channels can be mixed with each other, or with constraints, into a single result.
Procedural Animation:
· Maya Embedded Language (MEL) procedures and expressions can be used to create complex animation as an alternative to traditional keyframing.
Animation Layering:
· Nondestructive, highly controllable animation layering feature set works with any attribute. Animation layers can be blended, merged, grouped, and reordered, and can override or add to preceding layers.
Set Driven Key:
· Complex relationships between animated parameters can be keyframed with this powerful and intuitive tool. Multiple attributes can be controlled with a single slider.
Trax Nonlinear Animation:
· Nondestructive mixing and editing of poses and animation clips (including constraints and expressions) with total control over all aspects of motion blending.
· Libraries of performances can be stored and edited.
· Muting and soloing capabilities provide control over each animation sequence in isolation or in the context of other animations.
· Multiple sound tracks can be matched up visually with animation and played back to facilitate character lip-synching, as well as other audio-matching requirements.
Animation and Dynamics Muting:
· Animation on selected channels or keyframes may be temporarily disabled to focus on a specific motion.
Ghosting:
· Animation can be viewed prior to, and after, the current frame, so you can evaluate motion.
Geometry Caching:
· Deformations on polygon, NURBS (including curves), and subdivision surface geometry can be cached for faster playback and rendering of scenes, as well as for transfer to other 3D packages such as Autodesk 3ds Max software.
· Caches can be edited and blended together in Trax.
Character Animation:
· Maya gives you the tools you need to animate sophisticated digital characters
Skeletons and Inverse Kinematics (IK):
· Seven built-in IK solvers reduce the time it takes to create high-quality character animation; attributes include joint limits, preferred angles, and joint mirroring.
· Spline IK solver allows for the easy animation of skeletal chains, like a character’s spine or tail, and includes easy-to-use twist and roll controls.
· Single chain and lightweight 2-bone solvers are optimized for real-time interactivity.
· Spring IK solver allows for precise control over multijointed appendages such as insect legs.
Full Body IK System:
· Fast and easy rigging and posing of characters.
· Delivers natural articulation of biped and quadruped models.
Blendable IK/FK System:
· Smooth blending between IK and FK animation.
Skinning:
· Precise control of skin behavior, even in the most challenging areas such as shoulders.
· Smooth Bind Skinning allows geometry to be connected to skeletons so that the character deforms smoothly as joints are moved.
· Substitute Geometry tool allows for easy editing and transferring of skinning information between models.
· Rigid Bind Skinning provides direct manipulation of geometry by individual joints.
· Nondestructive workflow for skin editing capabilities, including the ability to insert, move, delete, connect, and disconnect joints on a bound skeleton (no need to rebind after changes have been made).
· Support for multiple bind poses.
Motion Capture with Dense Data Editing and Resampling:
· Motion capture data can be easily incorporated into and manipulated inside Maya.
Motion Retargeting:
· Motion capture, or other animation data, applied to one character can be reapplied to an entirely different character, even one with a different skeletal hierarchy.
Motion Redirection:
· Original direction of existing motion capture, or other animation data, can be changed at any point in time.
Muscle and Skin System:
· Maya Muscle – Maya delivers advanced muscle and skin deformation tools that allow you to quickly and easily create realistic or highly stylized muscle and skin motion.
Choice of Muscle Types:
· Simple and parametric NURBS muscles available.
· NURBS muscles offer advanced sculpting and posing possibilities, and can be mirrored after initial setup.
Jiggle:
· Highly controllable, built-in Jiggle deformation.
· Separate values available along the muscle, directional damping settings, and the ability to specify thresholds control how sudden movements affect jiggling.
Wrinkles:
· The behavior of the skin when relaxed can be precisely defined, enabling the creation of life-like wrinkling in specific areas.
Sliding and Stickiness:
· Precise control over the behavior of the skin on top of the muscle can be achieved by painting weight maps for both Sliding and Stickiness.
· Up to three different Sticky maps can be created and blended between, allowing multiple weights to be stored in a single rig for maximum flexibility.
· A Displacement function allows texture maps to be used to simulate sliding, optionally at render time only, for optimum performance.
Collisions:
· A choice of different collision methods makes it possible to create the effect of skin colliding with skin and of one mesh colliding with another.
· Collisions are deformer based, rather than simulation based, and therefore require no runup or preprocessing.
Performance:
· Muscle calculations can be cached for faster playback.
Deformers:
· Manipulate geometry or particles into any desired shape
Deformation Tools:
· Can be used statically for modeling and sculpting.
· Animated deformers can add life to creatures and other objects.
· Includes Lattices, Sculpt Objects, Skin Clusters, Point on Curve Constraints, Blend Shapes, Wires, Wrinkle Tool, Bind/Detach Skin, Flow, Jiggle, and Wrap deformers.
· Soft Modification tool allows for controllable falloff around vertices or points.
· Most deformations work on all supported geometry types, including particles.
· Paintable weights on Clusters, Sculpt Objects, Blend Shapes, Jiggle, and Wires allow you to control the region and extent of the deformation.
Rigid and Soft Body Dynamics:
· Create effects through the dynamic interaction of geometry, including collisions between rigid and soft bodies.
Rigid-Body Dynamics:
· Realistic, high-speed simulation of multiple rigid objects.
· Includes dynamic constraints such as nails, hinges, barriers, pins, and springs.
Soft-Body Dynamics:
· Accurate, fast simulation of flexible objects allows for the rapid creation of secondary motion effects, such as muscle jiggle and floppy hats.
· Powerful spring architecture offers precise control of any flexible surface down to the individual spring.
Particles and Fields:
· Fully integrated particle effects can be controlled by forces based on real-world physics or by deformers.
Extensible Integrated Particle System:
· Fully integrated, with expression-based control over particle attributes, motion, and dynamics.
· Wizard enables easy particle sprite setup.
· Direct manipulators provide interactive control of particles, fields, and emitters.
· Particles can be controlled by texture values.
· Geometry instancing allows for the placement of individual objects, a sequence of objects, or an array of different objects onto any particle system.
· Collision events can trigger multiple procedural animation effects.
Volume Controls and Emitters:
· Intuitive control of particles via geometric shapes makes it easier to place particles where and when you want them.
· Standard Maya deformers can be applied and layered—including lattices, clusters, soft modifications, and nonlinears—for nonphysically realistic effects.
Field Controls:
· Field forces—such as gravity, vortex, air, and turbulence—can be applied to rigid bodies, soft bodies, or particle objects.
· Custom fields may be added via the extensive dynamics API (application programming interface).
· Clip Effects
· Library of ready-made effects, such as fire, curve and surface flow, shatter, fireworks, and lightning.
Maya Paint Effects:
· Maya provides groundbreaking paint technology for creating amazing natural detail on 2D images (including textures) or 3D objects attached to polygonal and NURBS surfaces.
Powerful Painting Techniques:
· Can be used to create animatable effects, such as plants growing, unfurling, or swaying in the wind.
· Artists can define a logotype in oil paint and watch it draw on the screen.
· Game-content artists can paint repeating textures for levels that update right on the model.
Maya Paint Effects Brushes:
· More than 500 editable, pressure-sensitive, preset brushes completely integrated within the Maya application.
· Extensive range of traditional painterly brushes, including airbrushes, oil paint, chalk, pastels, pencils, watercolors, wet brushes, and markers.
· Options for a vast range of realistic effects, including trees, grass and flowers, realistic hair, eyebrows, and beards.
· Special effects, such as lightning, clouds, rain, star fields, fireworks, fire, and sparks.
· Mesh brush type creates organic or hard-edged geometry that is convincing even close up. Used with environment reflections, it can create looks such as chrome, glass, and shiny paint or displacement/bump mapping.
· Thin Line brush can be used to quickly paint on high-quality hair that can be efficiently rendered.
Brush Attributes:
· All brushes can be used in true 3D space (to paint on or between 3D objects in a scene), on a 2D canvas (to create images and textures), or within the 3D Paint tool (to create textures by painting directly on the model).
· Brushes can be blended together to make an infinite range of new, user-customized presets.
· Brushes are fully animatable and have built-in preset dynamics such as turbulence and gravity.
· Brush growth attributes include bend, curl, and twirl.
Convert Maya Paint Effects to Polygons and NURBS:
· Data can be edited using traditional modeling tools for output to any renderer.
Paint Effects Rendering:
· Strokes can be drawn fully rendered during interactive painting, providing immediate feedback.
· Features fast, resolution-independent final rendering that can include 3D cast shadows, depth-of-field, fog effects, and motion blur.
Toon Shader:
· Supports a wide range of nonphotorealistic rendering styles for traditional 2D cartoons, comic book-style imagery, Japanese manga/anime, and others.
· Maya Paint Effects brushes can be used on an outline with access to an extensive range of painterly effects, as well as line style, placement, and width.
· Near real-time interactive previews.
· Can be rendered in mental ray for Maya, or the Maya software or hardware renderers.
Maya Artisan:
· Maya gives you a suite of integrated, pressure-sensitive brush tools with built-in mirroring.
Sculpting:
· Natural brush interface can be used to interactively sculpt polygon, NURBS, and subdivision surfaces.
Paint Selection:
· Complex selections of components, such as vertices, faces, and edges, can be made without selecting through to the back of the model.
Attribute and Script Painting:
· Editing smooth skin or soft-body goal weights, painting per vertex color or blind data, adding geometry to the scene, and other complex tasks can be quickly performed.
3D Paint:
· Paint color, bump, displacement, transparency, and other textures directly on surfaces.
· Integrated texture painting of color, bump, transparency, displacement, and other effects directly onto polygon, NURBS, and subdivision surfaces.
· Can be used with either image-based brush profiles or any Maya Paint Effects brush.
· Brush modes include paint, smear, blur, clone, and erase.
· Automatic conversion of procedural textures and PSD files.
Multiple Rendering Options:
· Multiple renderers, tightly integrated through a consistent rendering interface, let you create any look from photo-realistic imagery to a simple vector graphic.
Maya Software Renderer:
· Hybrid design uses fast, selective raytracing for maximum efficiency.
· Multithreaded, multiprocessor support with built-in memory handling maximizes productivity and provides large scene rendering capabilities.
· Full range of effects, including depth of field, motion blur, soft shadows, and lens flares.
· Advanced attributes, such as light absorbance and chromatic aberration, provide sophisticated, creative options.
· Volumetric materials, such as noise and fog, aid in the creation of environmental effects.
· Ramp Shader effects include glass, stone, cartoon-like shading, and X-ray.
· Anisotropic and diffraction shaders are also available.
· Provides high-quality software particle rendering with a comprehensive assortment of effects—including blob, tube, and cloud rendering—for gas clouds, fire, liquids, etc.
mental ray (3.7 core) for Maya:
· User-friendly UI and workflow.
· Advanced photorealistic lighting features, such as global illumination, caustics, ambient occlusion, blurry reflections and refractions, and motion-blurred particles.
· Custom mental ray shaders can be used.
· Ships with a number of useful shader presets, including physically accurate sun and sky shaders, a set of architectural shaders for hard-to-realize materials, and a round corner shader (softens geometrically precise corners).
· Light baking of shadows and lights, including global illumination and final gather, can be converted to file textures or to color-per-vertex data.
· Image-based lighting allows for the emission of photons, caustics, or direct illumination lights from spherical image maps.
· High dynamic range (HDR) images can be baked from the mental ray batch bake option.
· Photometric lighting support allows for the use of real-world lighting profiles.
· Photon visualization supports previews of the placement of photons and final gather points in the 3D scene.
· Render Proxy allows for the replacement of scene elements with a simple, low-resolution mesh. Pre-translated data is loaded only when required for rendering.
mental ray for Maya Satellite:
· Contains the same functionality as mental ray for Maya.
· Assists in distributing render jobs over processors located across a network.
· Two free licenses with Autodesk Maya Complete, eight with Autodesk Maya Unlimited software.
Hardware Renderer:
· Takes advantage of the ever-increasing power of next-generation graphics cards.
· Generates near-software-quality images at significantly faster render times for broadcast or pre-visualization needs.
· High-quality rendering in the viewport enables you to immediately see the results to changes, with no need for a separate rendering calculation.
· Support for color-per-vertex in both offline rendering and the interactive viewport.
· Support for DirectX HLSL, CgFX, and Advanced Shading Language Interface (ASHLI) shaders—includes a user-friendly UI and workflow. Hardware shader API accessible through the OpenMaya API.
· Viewport can be overridden with a third-party or proprietary renderer, such as a game engine.
Vector Renderer:
· Can be used to turn 3D content into 2D content for the web or print.
· Output to Macromedia Flash (SWF or SWFT), Adobe Illustrator (.ai), SVG, EPS, or bitmap formats.
· Provides a range of nonphotorealistic looks, including hidden-line rendering.
Rendering Controls and Effects:
· These efficient tools help you set up and evaluate your scene or create popular stylized effects.
Stereo 3D Support:
· A flexible stereo camera rig comes complete with in-viewport stereo viewing.
IPR (Interactive Photorealistic Rendering):
· Instantaneous editing of color, texture, lights, shadows, glows, motion blur, and many other effects in final-rendered-quality imagery.
· Multi-threaded to maximize productivity and creativity.
· Supported by mental ray for Maya and the Maya software renderer.
HyperShade and Visor:
· Can be used to design and edit simple to complex shading networks.
· Visual outliner (Visor) displays libraries of textures and images, or image swatches for easy management and selection.
· Bins allow for sorting and organization of rendering nodes, such as materials, textures, and lights.
Universal Rendering:
· Includes the ability to render on an unlimited number of networked machines of the same operating system (mental ray excepted).
Transfer Maps:
· Artists can transfer normal, displacement, diffuse, shaded, ambient occlusion, and custom mental ray shader information between models of differing topologies.
· An HDR image can be baked from the Transfer Map feature.
Integrated Scripting:
· Two fully integrated scripting languages let script writers and programmers customize, extend, or manipulate Maya.
MEL:
· Offers full scripting of any Maya feature. Everything can be accessed.
· Artists and technical directors can easily create custom windows and scripts, or reconfigure the Maya user interface, to make a completely custom application.
· Commands can be issued from an HTML page. Scripts can be recognized by an external web browser via the Maya web browser plug-in.
· A Python command allows MEL scripts to call Python code. This gives MEL users the option to mix Python scripts with their MEL scripts—a good way to transition into using Python.
Python:
· Integrated into Maya at the same level as MEL.
· Higher-level language constructs allow for increased developer productivity and easier maintenance of code.
· Readily available scripting resources and knowledgeable community of users.
· Highly extensible, with a collection of third-party tools and modules available.
· Bindings to the OpenMaya API give programmers an alternate language for plug-in development.
· The Maya Python modules can be imported into an external stand-alone Python interpreter for batch processing.
The OpenMaya API/SDK:
· OpenMaya API/SDK unlocks the power of the Maya architecture for programmers and technical directors.
Direct Access to Maya Software Functionality:
· Maya plug-ins and stand-alone applications that run from the Maya command line can be written using C++.
· Maya scene hierarchy can be traversed with iterators.
· Maya plug-ins can be registered to receive a comprehensive range of Maya messages.
· Maya manipulators and locators can be created.
· New types of Maya objects can be developed, including file translators, hardware shaders, surface shapes, and MEL commands.
· Existing Maya objects, such as geometry, lights, shaders, transforms, scene hierarchy, and dependency graph nodes can be queried and modified.
· MEL scripts can be executed from C++.
· The OpenMaya API is available from Python scripting as well as C++.
Development Resources:
· OpenMaya API guide.
· Maya Motion Capture API guide.
· MEL Command reference guide.
· OpenMaya API Class reference documentation: names each OpenMaya API/SDK class and is fully searchable and indexed.
· Source code, project Makefiles, and a Wizard on Windows for building examples and generating plug-in templates.
Japanese Localization:
· Artists have the option to navigate Maya, or customize their tools and user interface, using a Japanese UI.
· UI includes Japanese-language menus, labels, error messages, annotations, heads-up displays, notes, and string attributes.
· Users can switch between the English and Japanese UI by adjusting their language setting between sessions.
· Data compatibility between English and Japanese Maya files promotes collaboration in facilities on projects where both languages are in use.
· Artists can create 3D text using resident Japanese fonts (also functions with Korean and Chinese fonts).
Connectivity and Integration:
· Maya delivers tools for integrating Maya content into the production pipeline.
Adobe Photoshop Integration:
· Artists can create shading networks with connections to layers sets in a PSD file and include procedural or 3D painted textures as starting points and UV layouts for reference.
· Render layers can now be rendered to layered PSD files.
· Any PSD file can be used as a texture map and rendered directly in the Maya software and hardware renderers and in mental ray for Maya.
· PSD files containing layer sets can be converted into a layered texture within Maya.
· A multilayered PSD file can be automatically connected to multiple material attributes.
Compositing Integration:
Render Layers:
· Allows multiple passes from any of the four Maya renderers, as well as post processes, such as Maya Fur and Maya Paint Effects, to be managed in a single scene.
· A system of per-layer and per-object overrides means that objects can have different shading and rendering attributes on different layers.
· Workflow streamlines rendering by preparing renders for optimal output to the compositor of choice—or Photoshop (PSD) or Flash (SWFT) output—with objects and elements isolated in individual layers.
· Presets allow for easy setup of commonly used user-defined passes, such as specularity, shadows, and normal maps.
· Depth and motion vector data can be stored separately and used in post processes.
· Artists can generate an Autodesk Toxik software composition from within Maya based on the render layers in the scene, streamlining the workflow and allowing for multiple iterations.
Render Pass:
· Render Pass toolset offers precise control over render output and can optimize integration with compositing packages, such as Autodesk Toxik.
Adobe Illustrator Object Nodes:
· Supports both beveling and curves.
· Maintain Construction History enables Illustrator files to be substituted or edited while maintaining the bevel history.
Web Integration:
· Support for communication between Maya and Internet Explorer as well as Mozilla-based web browsers allows technical users to create web pages, which may be used to drive Maya.
Supported Geometry/Scene Formats:
· mayaAscii, mayaBinary, MEL, Autodesk FBX, aliasWire (Autodesk AliasStudio), IGES, DXF, OBJ, VRML2, MOV (ascii motion), GE2, RTG, OpenFlight, VRML2, mental ray, RIB, Open Inventor 2.
Supported Image Formats:
· Maya IFF, Maya IFF 16, AVI, Apple QuickTime, GIF, Softimage PIC, Wavefront RLA, BMP, TIFF, TIFF16, SGI, SGI16, Alias PIX, JPEG, EPS, Cineon, Quantel, Targa, DDS, PSD, PNG, QuickDraw, MacPaint, HDR, OpenEXR, MAP, Sony PlayStation TIM, Dassault Picture, PPM, mental ray formats (CT, ST, NT, MT, ZT, TT, BIT, CTH)
Supported Vector Formats:
· Adobe PostScript, EPS, Macromedia SWF, Swfit3D, Adobe Illustrator, SVG.
CAD Data Transfer:
· Learn how you can share your design files between Maya software and the most popular solid modelers.
Plug-ins:
· See the extensive list of ADN Sparks third-party plug-ins for Maya.
Requirements:
· For 32-bit Autodesk Maya 2012:
· Intel Pentium 4, AMD Athlon processor with SSE3 instruction set support (or higher)
· 2 GB RAM
· 10 GB free hard drive space
· Certified hardware-accelerated OpenGL graphics card
· Three-button mouse with mouse driver software
· DVD-ROM drive
· HDD: IDE, SATA, SATA 2, SAS, SCSI
· For 64-bit Autodesk Maya 2012:
· Intel Pentium 4, AMD Athlon processor with SSE3 instruction set support (or higher)
· 4 GB RAM
· 10 GB free hard drive space
· Certified hardware-accelerated OpenGL graphics card
· Three-button mouse with mouse driver software
· DVD-ROM drive
· HDD: IDE, SATA, SATA 2, SAS, SCSI
· Supported browsers:
· Microsoft Internet Explorer 6.0 internet browser or higher
· Mozilla Firefox web browser
Limitations:
· 30 days trial
· Nag Screen
What’s New in This Release:
Viewport 2.0 enhancements:
Evaluate your work in a higher fidelity interactive environment and make better creative decisions. Viewport 2.0 now offers a more functionally complete high-performance, high-quality viewport, featuring:
· High-quality depth sorting
· Support for image planes and animation ghosting
· The ability to use the same hardware rendering technology to batch render larger-than-screen-size frames, reducing the time needed to produce high-quality animatics and pre-visualizations.
Maya nHair:
· Create stunning, highly realistic hair and other curve-based dynamics with the new Maya nHair module for the Maya Nucleus unified simulation framework.
· Create complex simulations with multiple dynamic entities all working together, with the ability to interact bi-directionally with both Maya nCloth and Maya nParticles.
· Use a common system of fields, forces, and constraints for all Nucleus modules.
Heat Map Skinning:
· Enjoy a more accurate initial binding of geometry …

Size:
Platform:
License:
1.50 GB
Windows XP / Vista /…
Trial



comments | | Read More...

Autodesk Maya 2013 Free Download

Autodesk Maya 2013 Free Download

Award-winning Autodesk Maya software is a tool of choice for those in the film, television, game development, and design industries who desire a high-level of control over their 3D content workflows and pipelines.
Artists and designers select Maya because of its intuitive user interface, which facilitates customization and fine-tuning of effective workflows, and technicians (technical directors and programmers) choose Maya for its reliability, open architecture, wide range of supported platforms, and the ease with which it can be incorporated into any existing or new production pipeline.
With Maya you’ll be able to create unique, breathtaking animations and effects.
Productivity-Enhancing Workflows
Get unmatched productivity through a combination of performance and workflow features, including marking menus, 3D manipulators, selective display, brush-based tools, selection management tools, and unlimited levels of undo. Advanced data and scene management functionality give you the flexibility to work the way you want.
Comprehensive 3D Modeling and Texturing Toolsets 
Access a full suite of production-proven polygon, NURBS, and subdivision surface modeling and texturing tools. The polygon workflow tools, including advanced selection functionality, attribute transfer tools, an interactive UV layout and unfolding mode, and optimization tools—have also been designed to promote efficiency.
Powerful Animation Functionality 
Animate characters and other scene elements with a comprehensive range of specialized keyframe, nonlinear, and advanced character animation editing toolsets, including animation layers, graph and dope sheet editors, constraints, expressions, a nonlinear animation data editor, full-body inverse kinematics (IK) system, skinning functionality, and Maya Muscle.
Advanced Visual Effects Tools
Produce any visual effect you can imagine, from highly realistic natural phenomena to stylized, 2D “painterly” effects. Maya software delivers dynamic interaction of hard and soft bodies determined by physical rules, along with the state-of-the-art visual-effects technology of Maya nCloth, Maya nParticles, Maya Fluid Effects, Maya Fur, Maya Hair, and more.
Flexible Rendering
With Maya, you get the freedom to choose the right renderer and rendering pipeline for your project. A unified user interface and workflow provide easy and consistent access to the Maya hardware and vector renderers as well as the powerful mental ray for Maya and mental ray for Maya network rendering (Satellite) options. You can also use the Render Layers and the Render Pass tools to create an efficient workflow from Maya to Autodesk Toxik software and other compositing packages.
Tools for Extending and Customizing Maya
Customize, extend, and manipulate Maya. The fully integrated Maya Embedded Language (MEL) and Python scripting languages give you high-level access to every aspect of the software so you can create custom windows, reconfigure the user interface, and issue commands from an HTML page. Moreover, the OpenMaya API/SDK completely unlocks the power of Maya for C++ and Python developers, providing direct, low-level access to all scene data required to make effective plug-ins and new types of nodes, shaders, manipulators, file importers and exporters, and more.

Here are some key features of “Autodesk Maya”:
Maya User Interface – Maximize your productivity:
· Get unmatched productivity through a combination of performance and workflow features, including marking menus, 3D manipulators, selective display, stereo display, selection management tools, and unlimited levels of undo.
Data and Scene Management Tools:
Dependency graph architecture and scene segmentation tools boost productivity and workflow flexibility:
· Fully editable and animatable construction history allows for extensive modification of modeled data—no need to rebuild models.
· File referencing, scene segmentation, and shader organization features enable efficient management of complex scenes with interchangeable levels of detail.
· Scene workflow tools include the ability to position objects along a curve, replace objects within a scene, and convert instances to objects.
· Maya Assets provides highly intelligent grouping of nodes into containers, with support for custom and user-specific views, a flexible referencing system, and support for Asset libraries.
Polygon Modeling:
· Maya provides a full complement of sophisticated polygon modeling tools and UV editing tools.
General Polygon Architecture:
· Nonmanifold architecture, focused on the details of creating, editing, and texturing polygonal models, includes multiple sets of animatable color-per-vertex (CPV), prelighting, user-defined normals, and normal map generation suitable for games/interactive users.
· A complete set of editing tools, including bridge, poke, cut, wedge, bevel, extrude, chamfer vertex, extrude along a curve, mirror cut, edge loop, edge ring, slide edge, and pick-walk tools.
· Intuitive polygon workflow through a host of intelligent selection features, such as true soft selection, preselection highlighting, and camera-based selection culling.
Polygon Texture Assignment/Editing:
· Streamlined workflow for creative texturing—including UV creation and editing, auto-projection and relaxation, interactive lattice and smudge tools, along with quick access to commonly used tools via the UV Texture Editor toolbar.
· Multiple UV sets allow separate texture coordinates for separate texture channels.
· Per-instance UV sets allow a single mesh to be used to represent multiple objects, reducing scene overhead.
· An interactive mode is available for UV unfolding and layout.
Transfer Polygon Attributes:
· Enables modelers to transfer UV, color-per-vertex, and vertex position information between polygon meshes of differing topologies, even if they are separated in space or of different proportion/scale.
· Artists can use the paint tool to blend between source and target deformations.
Optimization Tools:
· Polygon reduction, data cleanup, blind data tagging, and level-of-detail tools enable artists to optimize scenes for interactive display.
NURBS Modeling:
· Maya delivers unparalleled, precision surface-modeling tools.
Precise Spline-Based Curve and Surface Construction Tools:
· Includes lofting, birail, beveling, extrusion, trim, boundary, offset, Booleans, rounding, square, and many other tools.
Surface Editing and Stitching:
· Surfaces can be attached, detached, aligned, stitched together, extended, filleted, or rebuilt with a high degree of control over parameterization and continuity.
· Multiple NURBS patches can be merged into a single polygon mesh.
Subdivision Surface and Polygon Proxy Modeling:
· Get access to a wide range of versatile subdivision surface tools.
Subdiv Proxy:
· Rapid construction of high-resolution polygon meshes allows artists to preview smoothed mesh while editing the mesh cage.
· Choice of smoothing techniques provides fine control over the polygon count of the final mesh for rendering or level-of-detail.
· Variable creasing is supported on vertices as well as edges for both the Subdiv Proxy and Smooth Mesh preview.
Hierarchical Subdivision Surfaces:
· A distinctive hierarchical approach for local refinement allows artists to begin modeling with a simple object and selectively generate increasing levels of detail only where needed.
· Partial and full creasing tools make it easier to construct both rounded, organic forms and hard-edged objects.
· Streamlined workflow for creative texturing, including UV auto-projection tools and UV Snapshot.
· Easy conversion to polygons or NURBS.
General Animation:
· Maya delivers a broad range of specialized tools for keyframe and procedural animation. Playback speed can be clamped to implement accurate frame rate.
General Keyframing:
· Fast and intuitive controls for keyframing—including cut, copy, and paste—allow animations to be created with ease.
Path Animation:
· Animation of an object along a curve or surface with automatic bank, roll, and yaw.
· Editing of motion path or other animation parameters during playback.
Animation Curve Representation:
· A choice of Euler and quaternion math options provide accurate results in all situations.
· Animation curves can be templated to prevent accidental modification.
Graph and Dope Sheet Editors:
· Powerful, precise function curves to control how animated attributes change over time.
· Rapid and intuitive global editing of keyframe timing.
· Lattice and falloff tools aid the manipulation of dense keyframe data, such as data from motion capture devices.
Generalized Constraints:
· A comprehensive assortment of constraints, including parent, point, aim, orient (with animatable offsets), as well as scale, geometry, normal, tangent, and pole vector.
Blend Channels:
· Multiple animation channels can be mixed with each other, or with constraints, into a single result.
Procedural Animation:
· Maya Embedded Language (MEL) procedures and expressions can be used to create complex animation as an alternative to traditional keyframing.
Animation Layering:
· Nondestructive, highly controllable animation layering feature set works with any attribute. Animation layers can be blended, merged, grouped, and reordered, and can override or add to preceding layers.
Set Driven Key:
· Complex relationships between animated parameters can be keyframed with this powerful and intuitive tool. Multiple attributes can be controlled with a single slider.
Trax Nonlinear Animation:
· Nondestructive mixing and editing of poses and animation clips (including constraints and expressions) with total control over all aspects of motion blending.
· Libraries of performances can be stored and edited.
· Muting and soloing capabilities provide control over each animation sequence in isolation or in the context of other animations.
· Multiple sound tracks can be matched up visually with animation and played back to facilitate character lip-synching, as well as other audio-matching requirements.
Animation and Dynamics Muting:
· Animation on selected channels or keyframes may be temporarily disabled to focus on a specific motion.
Ghosting:
· Animation can be viewed prior to, and after, the current frame, so you can evaluate motion.
Geometry Caching:
· Deformations on polygon, NURBS (including curves), and subdivision surface geometry can be cached for faster playback and rendering of scenes, as well as for transfer to other 3D packages such as Autodesk 3ds Max software.
· Caches can be edited and blended together in Trax.
Character Animation:
· Maya gives you the tools you need to animate sophisticated digital characters
Skeletons and Inverse Kinematics (IK):
· Seven built-in IK solvers reduce the time it takes to create high-quality character animation; attributes include joint limits, preferred angles, and joint mirroring.
· Spline IK solver allows for the easy animation of skeletal chains, like a character’s spine or tail, and includes easy-to-use twist and roll controls.
· Single chain and lightweight 2-bone solvers are optimized for real-time interactivity.
· Spring IK solver allows for precise control over multijointed appendages such as insect legs.
Full Body IK System:
· Fast and easy rigging and posing of characters.
· Delivers natural articulation of biped and quadruped models.
Blendable IK/FK System:
· Smooth blending between IK and FK animation.
Skinning:
· Precise control of skin behavior, even in the most challenging areas such as shoulders.
· Smooth Bind Skinning allows geometry to be connected to skeletons so that the character deforms smoothly as joints are moved.
· Substitute Geometry tool allows for easy editing and transferring of skinning information between models.
· Rigid Bind Skinning provides direct manipulation of geometry by individual joints.
· Nondestructive workflow for skin editing capabilities, including the ability to insert, move, delete, connect, and disconnect joints on a bound skeleton (no need to rebind after changes have been made).
· Support for multiple bind poses.
Motion Capture with Dense Data Editing and Resampling:
· Motion capture data can be easily incorporated into and manipulated inside Maya.
Motion Retargeting:
· Motion capture, or other animation data, applied to one character can be reapplied to an entirely different character, even one with a different skeletal hierarchy.
Motion Redirection:
· Original direction of existing motion capture, or other animation data, can be changed at any point in time.
Muscle and Skin System:
· Maya Muscle – Maya delivers advanced muscle and skin deformation tools that allow you to quickly and easily create realistic or highly stylized muscle and skin motion.
Choice of Muscle Types:
· Simple and parametric NURBS muscles available.
· NURBS muscles offer advanced sculpting and posing possibilities, and can be mirrored after initial setup.
Jiggle:
· Highly controllable, built-in Jiggle deformation.
· Separate values available along the muscle, directional damping settings, and the ability to specify thresholds control how sudden movements affect jiggling.
Wrinkles:
· The behavior of the skin when relaxed can be precisely defined, enabling the creation of life-like wrinkling in specific areas.
Sliding and Stickiness:
· Precise control over the behavior of the skin on top of the muscle can be achieved by painting weight maps for both Sliding and Stickiness.
· Up to three different Sticky maps can be created and blended between, allowing multiple weights to be stored in a single rig for maximum flexibility.
· A Displacement function allows texture maps to be used to simulate sliding, optionally at render time only, for optimum performance.
Collisions:
· A choice of different collision methods makes it possible to create the effect of skin colliding with skin and of one mesh colliding with another.
· Collisions are deformer based, rather than simulation based, and therefore require no runup or preprocessing.
Performance:
· Muscle calculations can be cached for faster playback.
Deformers:
· Manipulate geometry or particles into any desired shape
Deformation Tools:
· Can be used statically for modeling and sculpting.
· Animated deformers can add life to creatures and other objects.
· Includes Lattices, Sculpt Objects, Skin Clusters, Point on Curve Constraints, Blend Shapes, Wires, Wrinkle Tool, Bind/Detach Skin, Flow, Jiggle, and Wrap deformers.
· Soft Modification tool allows for controllable falloff around vertices or points.
· Most deformations work on all supported geometry types, including particles.
· Paintable weights on Clusters, Sculpt Objects, Blend Shapes, Jiggle, and Wires allow you to control the region and extent of the deformation.
Rigid and Soft Body Dynamics:
· Create effects through the dynamic interaction of geometry, including collisions between rigid and soft bodies.
Rigid-Body Dynamics:
· Realistic, high-speed simulation of multiple rigid objects.
· Includes dynamic constraints such as nails, hinges, barriers, pins, and springs.
Soft-Body Dynamics:
· Accurate, fast simulation of flexible objects allows for the rapid creation of secondary motion effects, such as muscle jiggle and floppy hats.
· Powerful spring architecture offers precise control of any flexible surface down to the individual spring.
Particles and Fields:
· Fully integrated particle effects can be controlled by forces based on real-world physics or by deformers.
Extensible Integrated Particle System:
· Fully integrated, with expression-based control over particle attributes, motion, and dynamics.
· Wizard enables easy particle sprite setup.
· Direct manipulators provide interactive control of particles, fields, and emitters.
· Particles can be controlled by texture values.
· Geometry instancing allows for the placement of individual objects, a sequence of objects, or an array of different objects onto any particle system.
· Collision events can trigger multiple procedural animation effects.
Volume Controls and Emitters:
· Intuitive control of particles via geometric shapes makes it easier to place particles where and when you want them.
· Standard Maya deformers can be applied and layered—including lattices, clusters, soft modifications, and nonlinears—for nonphysically realistic effects.
Field Controls:
· Field forces—such as gravity, vortex, air, and turbulence—can be applied to rigid bodies, soft bodies, or particle objects.
· Custom fields may be added via the extensive dynamics API (application programming interface).
· Clip Effects
· Library of ready-made effects, such as fire, curve and surface flow, shatter, fireworks, and lightning.
Maya Paint Effects:
· Maya provides groundbreaking paint technology for creating amazing natural detail on 2D images (including textures) or 3D objects attached to polygonal and NURBS surfaces.
Powerful Painting Techniques:
· Can be used to create animatable effects, such as plants growing, unfurling, or swaying in the wind.
· Artists can define a logotype in oil paint and watch it draw on the screen.
· Game-content artists can paint repeating textures for levels that update right on the model.
Maya Paint Effects Brushes:
· More than 500 editable, pressure-sensitive, preset brushes completely integrated within the Maya application.
· Extensive range of traditional painterly brushes, including airbrushes, oil paint, chalk, pastels, pencils, watercolors, wet brushes, and markers.
· Options for a vast range of realistic effects, including trees, grass and flowers, realistic hair, eyebrows, and beards.
· Special effects, such as lightning, clouds, rain, star fields, fireworks, fire, and sparks.
· Mesh brush type creates organic or hard-edged geometry that is convincing even close up. Used with environment reflections, it can create looks such as chrome, glass, and shiny paint or displacement/bump mapping.
· Thin Line brush can be used to quickly paint on high-quality hair that can be efficiently rendered.
Brush Attributes:
· All brushes can be used in true 3D space (to paint on or between 3D objects in a scene), on a 2D canvas (to create images and textures), or within the 3D Paint tool (to create textures by painting directly on the model).
· Brushes can be blended together to make an infinite range of new, user-customized presets.
· Brushes are fully animatable and have built-in preset dynamics such as turbulence and gravity.
· Brush growth attributes include bend, curl, and twirl.
Convert Maya Paint Effects to Polygons and NURBS:
· Data can be edited using traditional modeling tools for output to any renderer.
Paint Effects Rendering:
· Strokes can be drawn fully rendered during interactive painting, providing immediate feedback.
· Features fast, resolution-independent final rendering that can include 3D cast shadows, depth-of-field, fog effects, and motion blur.
Toon Shader:
· Supports a wide range of nonphotorealistic rendering styles for traditional 2D cartoons, comic book-style imagery, Japanese manga/anime, and others.
· Maya Paint Effects brushes can be used on an outline with access to an extensive range of painterly effects, as well as line style, placement, and width.
· Near real-time interactive previews.
· Can be rendered in mental ray for Maya, or the Maya software or hardware renderers.
Maya Artisan:
· Maya gives you a suite of integrated, pressure-sensitive brush tools with built-in mirroring.
Sculpting:
· Natural brush interface can be used to interactively sculpt polygon, NURBS, and subdivision surfaces.
Paint Selection:
· Complex selections of components, such as vertices, faces, and edges, can be made without selecting through to the back of the model.
Attribute and Script Painting:
· Editing smooth skin or soft-body goal weights, painting per vertex color or blind data, adding geometry to the scene, and other complex tasks can be quickly performed.
3D Paint:
· Paint color, bump, displacement, transparency, and other textures directly on surfaces.
· Integrated texture painting of color, bump, transparency, displacement, and other effects directly onto polygon, NURBS, and subdivision surfaces.
· Can be used with either image-based brush profiles or any Maya Paint Effects brush.
· Brush modes include paint, smear, blur, clone, and erase.
· Automatic conversion of procedural textures and PSD files.
Multiple Rendering Options:
· Multiple renderers, tightly integrated through a consistent rendering interface, let you create any look from photo-realistic imagery to a simple vector graphic.
Maya Software Renderer:
· Hybrid design uses fast, selective raytracing for maximum efficiency.
· Multithreaded, multiprocessor support with built-in memory handling maximizes productivity and provides large scene rendering capabilities.
· Full range of effects, including depth of field, motion blur, soft shadows, and lens flares.
· Advanced attributes, such as light absorbance and chromatic aberration, provide sophisticated, creative options.
· Volumetric materials, such as noise and fog, aid in the creation of environmental effects.
· Ramp Shader effects include glass, stone, cartoon-like shading, and X-ray.
· Anisotropic and diffraction shaders are also available.
· Provides high-quality software particle rendering with a comprehensive assortment of effects—including blob, tube, and cloud rendering—for gas clouds, fire, liquids, etc.
mental ray (3.7 core) for Maya:
· User-friendly UI and workflow.
· Advanced photorealistic lighting features, such as global illumination, caustics, ambient occlusion, blurry reflections and refractions, and motion-blurred particles.
· Custom mental ray shaders can be used.
· Ships with a number of useful shader presets, including physically accurate sun and sky shaders, a set of architectural shaders for hard-to-realize materials, and a round corner shader (softens geometrically precise corners).
· Light baking of shadows and lights, including global illumination and final gather, can be converted to file textures or to color-per-vertex data.
· Image-based lighting allows for the emission of photons, caustics, or direct illumination lights from spherical image maps.
· High dynamic range (HDR) images can be baked from the mental ray batch bake option.
· Photometric lighting support allows for the use of real-world lighting profiles.
· Photon visualization supports previews of the placement of photons and final gather points in the 3D scene.
· Render Proxy allows for the replacement of scene elements with a simple, low-resolution mesh. Pre-translated data is loaded only when required for rendering.
mental ray for Maya Satellite:
· Contains the same functionality as mental ray for Maya.
· Assists in distributing render jobs over processors located across a network.
· Two free licenses with Autodesk Maya Complete, eight with Autodesk Maya Unlimited software.
Hardware Renderer:
· Takes advantage of the ever-increasing power of next-generation graphics cards.
· Generates near-software-quality images at significantly faster render times for broadcast or pre-visualization needs.
· High-quality rendering in the viewport enables you to immediately see the results to changes, with no need for a separate rendering calculation.
· Support for color-per-vertex in both offline rendering and the interactive viewport.
· Support for DirectX HLSL, CgFX, and Advanced Shading Language Interface (ASHLI) shaders—includes a user-friendly UI and workflow. Hardware shader API accessible through the OpenMaya API.
· Viewport can be overridden with a third-party or proprietary renderer, such as a game engine.
Vector Renderer:
· Can be used to turn 3D content into 2D content for the web or print.
· Output to Macromedia Flash (SWF or SWFT), Adobe Illustrator (.ai), SVG, EPS, or bitmap formats.
· Provides a range of nonphotorealistic looks, including hidden-line rendering.
Rendering Controls and Effects:
· These efficient tools help you set up and evaluate your scene or create popular stylized effects.
Stereo 3D Support:
· A flexible stereo camera rig comes complete with in-viewport stereo viewing.
IPR (Interactive Photorealistic Rendering):
· Instantaneous editing of color, texture, lights, shadows, glows, motion blur, and many other effects in final-rendered-quality imagery.
· Multi-threaded to maximize productivity and creativity.
· Supported by mental ray for Maya and the Maya software renderer.
HyperShade and Visor:
· Can be used to design and edit simple to complex shading networks.
· Visual outliner (Visor) displays libraries of textures and images, or image swatches for easy management and selection.
· Bins allow for sorting and organization of rendering nodes, such as materials, textures, and lights.
Universal Rendering:
· Includes the ability to render on an unlimited number of networked machines of the same operating system (mental ray excepted).
Transfer Maps:
· Artists can transfer normal, displacement, diffuse, shaded, ambient occlusion, and custom mental ray shader information between models of differing topologies.
· An HDR image can be baked from the Transfer Map feature.
Integrated Scripting:
· Two fully integrated scripting languages let script writers and programmers customize, extend, or manipulate Maya.
MEL:
· Offers full scripting of any Maya feature. Everything can be accessed.
· Artists and technical directors can easily create custom windows and scripts, or reconfigure the Maya user interface, to make a completely custom application.
· Commands can be issued from an HTML page. Scripts can be recognized by an external web browser via the Maya web browser plug-in.
· A Python command allows MEL scripts to call Python code. This gives MEL users the option to mix Python scripts with their MEL scripts—a good way to transition into using Python.
Python:
· Integrated into Maya at the same level as MEL.
· Higher-level language constructs allow for increased developer productivity and easier maintenance of code.
· Readily available scripting resources and knowledgeable community of users.
· Highly extensible, with a collection of third-party tools and modules available.
· Bindings to the OpenMaya API give programmers an alternate language for plug-in development.
· The Maya Python modules can be imported into an external stand-alone Python interpreter for batch processing.
The OpenMaya API/SDK:
· OpenMaya API/SDK unlocks the power of the Maya architecture for programmers and technical directors.
Direct Access to Maya Software Functionality:
· Maya plug-ins and stand-alone applications that run from the Maya command line can be written using C++.
· Maya scene hierarchy can be traversed with iterators.
· Maya plug-ins can be registered to receive a comprehensive range of Maya messages.
· Maya manipulators and locators can be created.
· New types of Maya objects can be developed, including file translators, hardware shaders, surface shapes, and MEL commands.
· Existing Maya objects, such as geometry, lights, shaders, transforms, scene hierarchy, and dependency graph nodes can be queried and modified.
· MEL scripts can be executed from C++.
· The OpenMaya API is available from Python scripting as well as C++.
Development Resources:
· OpenMaya API guide.
· Maya Motion Capture API guide.
· MEL Command reference guide.
· OpenMaya API Class reference documentation: names each OpenMaya API/SDK class and is fully searchable and indexed.
· Source code, project Makefiles, and a Wizard on Windows for building examples and generating plug-in templates.
Japanese Localization:
· Artists have the option to navigate Maya, or customize their tools and user interface, using a Japanese UI.
· UI includes Japanese-language menus, labels, error messages, annotations, heads-up displays, notes, and string attributes.
· Users can switch between the English and Japanese UI by adjusting their language setting between sessions.
· Data compatibility between English and Japanese Maya files promotes collaboration in facilities on projects where both languages are in use.
· Artists can create 3D text using resident Japanese fonts (also functions with Korean and Chinese fonts).
Connectivity and Integration:
· Maya delivers tools for integrating Maya content into the production pipeline.
Adobe Photoshop Integration:
· Artists can create shading networks with connections to layers sets in a PSD file and include procedural or 3D painted textures as starting points and UV layouts for reference.
· Render layers can now be rendered to layered PSD files.
· Any PSD file can be used as a texture map and rendered directly in the Maya software and hardware renderers and in mental ray for Maya.
· PSD files containing layer sets can be converted into a layered texture within Maya.
· A multilayered PSD file can be automatically connected to multiple material attributes.
Compositing Integration:
Render Layers:
· Allows multiple passes from any of the four Maya renderers, as well as post processes, such as Maya Fur and Maya Paint Effects, to be managed in a single scene.
· A system of per-layer and per-object overrides means that objects can have different shading and rendering attributes on different layers.
· Workflow streamlines rendering by preparing renders for optimal output to the compositor of choice—or Photoshop (PSD) or Flash (SWFT) output—with objects and elements isolated in individual layers.
· Presets allow for easy setup of commonly used user-defined passes, such as specularity, shadows, and normal maps.
· Depth and motion vector data can be stored separately and used in post processes.
· Artists can generate an Autodesk Toxik software composition from within Maya based on the render layers in the scene, streamlining the workflow and allowing for multiple iterations.
Render Pass:
· Render Pass toolset offers precise control over render output and can optimize integration with compositing packages, such as Autodesk Toxik.
Adobe Illustrator Object Nodes:
· Supports both beveling and curves.
· Maintain Construction History enables Illustrator files to be substituted or edited while maintaining the bevel history.
Web Integration:
· Support for communication between Maya and Internet Explorer as well as Mozilla-based web browsers allows technical users to create web pages, which may be used to drive Maya.
Supported Geometry/Scene Formats:
· mayaAscii, mayaBinary, MEL, Autodesk FBX, aliasWire (Autodesk AliasStudio), IGES, DXF, OBJ, VRML2, MOV (ascii motion), GE2, RTG, OpenFlight, VRML2, mental ray, RIB, Open Inventor 2.
Supported Image Formats:
· Maya IFF, Maya IFF 16, AVI, Apple QuickTime, GIF, Softimage PIC, Wavefront RLA, BMP, TIFF, TIFF16, SGI, SGI16, Alias PIX, JPEG, EPS, Cineon, Quantel, Targa, DDS, PSD, PNG, QuickDraw, MacPaint, HDR, OpenEXR, MAP, Sony PlayStation TIM, Dassault Picture, PPM, mental ray formats (CT, ST, NT, MT, ZT, TT, BIT, CTH)
Supported Vector Formats:
· Adobe PostScript, EPS, Macromedia SWF, Swfit3D, Adobe Illustrator, SVG.
CAD Data Transfer:
· Learn how you can share your design files between Maya software and the most popular solid modelers.
Plug-ins:
· See the extensive list of ADN Sparks third-party plug-ins for Maya.
Requirements:
· For 32-bit Autodesk Maya 2012:
· Intel Pentium 4, AMD Athlon processor with SSE3 instruction set support (or higher)
· 2 GB RAM
· 10 GB free hard drive space
· Certified hardware-accelerated OpenGL graphics card
· Three-button mouse with mouse driver software
· DVD-ROM drive
· HDD: IDE, SATA, SATA 2, SAS, SCSI
· For 64-bit Autodesk Maya 2012:
· Intel Pentium 4, AMD Athlon processor with SSE3 instruction set support (or higher)
· 4 GB RAM
· 10 GB free hard drive space
· Certified hardware-accelerated OpenGL graphics card
· Three-button mouse with mouse driver software
· DVD-ROM drive
· HDD: IDE, SATA, SATA 2, SAS, SCSI
· Supported browsers:
· Microsoft Internet Explorer 6.0 internet browser or higher
· Mozilla Firefox web browser
Limitations:
· 30 days trial
· Nag Screen
What’s New in This Release:
Viewport 2.0 enhancements:
Evaluate your work in a higher fidelity interactive environment and make better creative decisions. Viewport 2.0 now offers a more functionally complete high-performance, high-quality viewport, featuring:
· High-quality depth sorting
· Support for image planes and animation ghosting
· The ability to use the same hardware rendering technology to batch render larger-than-screen-size frames, reducing the time needed to produce high-quality animatics and pre-visualizations.
Maya nHair:
· Create stunning, highly realistic hair and other curve-based dynamics with the new Maya nHair module for the Maya Nucleus unified simulation framework.
· Create complex simulations with multiple dynamic entities all working together, with the ability to interact bi-directionally with both Maya nCloth and Maya nParticles.
· Use a common system of fields, forces, and constraints for all Nucleus modules.
Heat Map Skinning:
· Enjoy a more accurate initial binding of geometry …

Size:
Platform:
License:
1.50 GB
Windows XP / Vista /…
Trial



comments | | Read More...

مواقع تابعة لنا

http://misr-elgdida1.blogspot.com
http://awael1.blogspot.com.eg/
http://bonus-xm.blogspot.com

Blog Archive

 
Company Info | Contact Us | Privacy policy | Term of use | Widget | Advertise with Us | Site map
Copyright © 2011. Free Download . All Rights Reserved.
Design Template by panjz-online | Support by creating website | Powered by Blogger